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000347_owner-lightwave-l _Mon Sep 12 11:01:20 1994.msg
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Received: by mail2.netcom.com (8.6.9/Netcom) id JAA19280; Mon, 12 Sep 1994 09:37:59 -0700
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From: "Kevin Bjorke" <bjorke@dino.pixar.com>
Message-Id: <9409120936.ZM26505@dino>
Date: Mon, 12 Sep 1994 09:36:25 -0700
In-Reply-To: dljar1@giaeb.cc.monash.edu.au (Rowan Crawford) "Re: Lightwave and Anime" (Sep 11, 0:06)
References: <199409101451.HAA06774@netcom11.netcom.com>
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To: lightwave-l@netcom.com
Subject: Re: Lightwave and Anime
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On Sep 11, 0:06, Rowan Crawford wrote:
> Subject: Re: Lightwave and Anime
>
> A guy going by the name of 'Tomwoof' has been doing some BRILLIANT
> raytraced 'humans' using Imagine (there's heaps on Aminet). He's also
> uploaded a few object files, and I've been meaning to grab them and
> try them in LW. Has anyone tried this out? He mostly does 'anime'
> style, but there are some natural ones in there too. Worth a look for
> some top quality modelling imho.
>
> Row.
>-- End of excerpt from Rowan Crawford
(Argh! Hit "send" instead of "include" %$#$!... zmail....)
Has anyone seen any of this materal animated? One wonders..... isn't this
character from a video game? Everything I've seen seems to be variations on the
original model. And all the forms are just interpenetrated (get this guy some
metaforms).
I get the impression that a lot of CG people enjoy anime (perfect example: AH).
Hardly surprising considering the strong techno streak. But I wonder -- anime
budgets are generally very low by American standards, and so they lean very
heavily on unusual effects combined with great layouts and staging. No one ever
seems to animate that way once they get a computer.... that ol' camera just has
a habit of flying around, heh. And once that happens, you can't leave the
characters in a hold or they look dead.
A great reference for anyone interested in doing CG anime-style character
modelling: every year Hobby Japan publishes a special issue called "We Love
Figure" which is all character modelling. I have also found a few other books,
and all of them on 3D interpretations of anime characters (usually resin kits,
but a lot of scratchbuilding too). One particularly surprising (to me) aspect
is how well the hair works -- get the form about right, then PAINT THE
HIGHLIGHTS ON. Not very natural, but it looks like a cartoon, which often is
what you want anyway.
--
--------------------------------------------------------------------------
Kevin Bjorke | If you draw a picture, and then draw more and
Animation Scientist | more pictures, and put them on TV, then dino-
Hi Tech Toons | saurs will turn into birds! - Rebecca